just recently picked up and participated in the most peculiar game,
American McGee's Alice. And speaking of American, that guy is pretty
cute…and smart too because this game kicks hardcore ass
have not seen astounding character modeling since FAKK 2 myself,
but this is up there."
any of our readers have not checked out the big list of children's'
classics, this game is based on the stories Alice in Wonderland and
Alice- Through the Looking Glass, by Lewis Carroll. Basically, you play
Alice Little (whose father, happens to be the co-author of the most
well-known Classical Greek Lexicon…that's right folks, she was a real
girl). One thing to keep in mind with this game though in comparison
to the children's tale-Alice is a little grown up. One night, the voices
of wonderland awaken her, warning her that her house is on fire. Fortunately
for Alice, she survives, but her family perishes and poor Alice winds
up in an asylum, still traumatized over the death of her beloved parents.
Out of nowhere, Wonderland beckons to her for help seeing as the Queen
of Hearts has wrapped her evil fingers their world. So here she is,
saving Wonderland again.
in the game are slick and smooth and as Tristan would say: 'sweeter
than candy!!' (Yes, I too have been playing too much SSX on the PS2-refer
to the Giants review). She jumps, swims,
runs, climbs and many other things. She acts very natural; she rocks
back and forth on her heels when listening to others and she has a really
cute Brit accent, which in my opinion, adds to her character. Overall,
she just looks great. I have not seen astounding character modeling
since F.A.K.K. 2 myself, but this is up there. Her face (when you can
see it since the game is viewed from the third person perspective) is
really, really well done. I was originally afraid that they would release
American McGee's Alice and lo and behold, it would be a 'Lolita' situation…a
sexy young girl on an adventure. But she's innocent enough for being
a knife-wielding teenager.
is fun. I only have one thing to bitch about: some parts of the levels
blow. Some of the puzzles and the adventure-roadblocks required ridiculous
repetition and even I have to admit that some of them have been done
before despite this game's fabulous level design innovation. But would
someone tell me why was I talking to a f*cking moose-like animal in
tighty-whities??!? There is good absurd and stupid absurd-can't win
em all I guess… The levels' appearances though are sinfully yummy. They
look just as great as Alice does. The colours, textures and graphics
are stellar; lots of trippy colour morphing. Bright, bold, beautiful.
No complaints on the graphics front at ALL.
levels' appearances though are sinfully yummy...they look just
as great as Alice"
the good o'l underwear moose though, the other characters that you encounter
are crazy! The ones that freaked me out the most were probably the phrenology
kids early in the game. Their crying intermingled with their laugher
haunted me and kinda gave me the heebie-jeebies while playing at night
in the dark. However, by far, the coolest looking character is your
companion throughout the game-the Cheshire cat. (not to mention the
voice acting…sweeet. -Ed.) The tribal tattoo markings on its body are
a nice detail and his grin is perfectly fitted for his character. Great
stuff. There are many enemies pitted against Alice as well, but one
of the more common ones you deal with are the Card Guards (pun intended)
which might get somewhat boring to face after a while for those who
live and die by enemy variation in a game.
also kind enough to sport some really cool weapons. Take the demon dice.
I once threw them in a room full of baddies and ran behind a wall as
the screams I heard echoed around the corner-that was the last that
I would hear of any enemy in that room. And remember in the original
Alice tale they played croquet with the flamingos? Well that is one
of her weapons here except it is a magically-charged croquet mallet.
Very cool. Also, she uses killer toys such as jacks (with the ball),
a jack-in-the-box and so on. Each weapon has two firing options: primary
and alternate. In Alice it would seem that primary fire is for more
hand-to-hand combat situations and alternative fire is for long distance
mentions must certainly go to the sound and music. During game play,
I was always aware of the music, which was primarily created by, Chris
Vrenna, the ex-drummer and co-founder of Nine Inch Nails (one of my
personal faves!). It had a certain quality about it that freaked me
out, but very very nice. As well, the sounds were very cool, very realistic-water
splashed, rocks fell, acorn bombs exploded. The voice acting was well
done; the accents were cool.
I did not
want to admit it, but although it is a great game with lots of cool
stuff to look at, most of this type of gameplay been done before. It
is like a generic gift with really great wrapping and trimmings. But
over and above all that, I enjoyed the game immensely and I was bouncing
with anticipation as I installed this treat. And to be honest, the main
thing holding this gift together is the wrapping and that's really what
makes the game-the visuals...but along with the warped tale presented,
it's worth the pennies.
level design...i mean that in a good way.
and sound power this game...gameplay doesn't necessarily-but sometimes
a game can get away with that.
level design in this game is so kick-ass it isn't funny...the
gameplay isn't as innovative though.
Cheshire Cat gives his advice....listen