For many years now, we have seen many types of flight simulators,
everything from Jet Fighters/Bombers all the way to WWII Fighters.
Zipper Interactive has decided to re-write the history books with
a new type of flight simulator. Crimson Skies places the player
as the head of a group of air pirates.
Fear not sim-enthusiasts, the notion of a 'fun' flight sim has
been materialized. Remember what it was like to play games such
as Strike Commander? Well Crimson Skies not only builds upon this
genre, it also revolutionizes it.
Crimson Skies also has a twist to it. The setting is in the late
1930's in an alternate universe. North America is made up of many
small countries including Hollywood and Manhatten. And currently
the best way to move cargo and people is through airships (Zeppelins).
not sim enthusiasts, the notion of a 'fun' flight sim has
And with such dependency on the airships to move the cargo, the
air pirate is born. That is where the story begins. You are Nathen
Zachery, daring air pirate commanding the Treasure Hunters. From
here, you will partake in such missions as rescuing buried pirate
treasure, saving a movie actress from her ruthless employers,
competing in an air race, and trying to rescue people off of a
train while flying. In one mission, I actually had to get close
to an enemy plane and try to commandeer it. It was cool to see
my character jump down and kick the enemy pilots out, stealing
the plane. The different missions make this game worthwhile and
fun to play.
And to make all of these amazing missions work well are the graphics.
Note, you need a really good processor and video card to play
this game. The graphics are extremely detailed. The land is 3D
(Not flat) allowing the player to fly through tunnels, valleys
and under bridges. The clouds are the most realistic I have ever
seen in any game. You can be under the clouds and it will be grey
and raining, but above the clouds, it's sunny and clear. The clouds
themselves are 3D also. This makes it challenging as you can be
in part of a cloud that is higher up then others, fly out of it
to see either a mountain or an airship right in front of. It's
On top of that, the detailed planes and zeppelins are amazing.
It's great to see so many fantastic designs of the airplanes and
to see the small little details on the zeppelins themselves. With
this in mind, the designers added a small bonus within the game.
Not only are there so many planes to choose from, you can also
build one from scratch. (Using an existing airframe). You can
choose the engine and weapons, either wanting speed over firepower,
or vice-versa. When it's complete, you can then choose a paint
scheme for the plane. You have the choice of an existing paint
scheme or designing your own. These little details further enhance
one's enjoyment of the game and gives it a more personal feeling.
details enhance one's enjoyment of the game and gives it
a more personal feeling"
Also you have the ability to destroy things on the land. For instance
on the Hollywood level, you can destroy parts of the Hollywood
sign. The amazing thing was on the next mission on this map, the
sign was still destroyed. It's nice to see detail like this from
mission to mission. The sound like the graphics is top notch.
Everything from weapon fire, explosions to pilot chatter that
sounds like you are in the 1930's. And not only that, your co-pilots
do not annoy you by saying the same thing over and over again.
Some of the chatter is quite catchy, especially when you destroy
an Ace, and you radio to the crashing plane, "When you reach hell,
tell them Nathan Zachery sent ya."
While there were no live actors and few computer generated cut-scenes
to explain the story, it is easy to follow and understand. Sometimes
I find that with certain games, they spend too much time on these
cut-scenes (Wing Commander 3 and 4) and less time on the game.
It is nice to get away from such trinkets. A game doesn't need
such things to make it great. Such things can take away from a
game. Crimson Skies with the sounds and images that are provided
both in game and out, really immerses the player into the role
as an air pirate in the 30's. It is great to finally see a game
that truly delivers what the designers have promised.
I must admit though, I would like to have seen sharper images
for the few cut scenes that were in the game. But they were great
in moving the story forward. With all of these nice features,
the controls were simple. You only needed to know how to shot,
target, and adjust your speed. There were not a lot of controls
like F-16 Falcon 4 to confuse the players.
I have to agree with you there. I didn't have to move my hands
around a lot. One hand stayed on my joystick while the other stayed
by a few keys on the keyboard. While it is not exactly a 'flight
sim', most sim enthusiasts enjoy certain games that break away
from this type of mold. Some of the flight physics seemed to have
been relaxed to allow for some cool maneuvers. This does not take
away from the difficulty of the game. Try dog fighting between
the buildings of New York City, and you will be glad that the
physics were relaxed slightly. :)
I found that the biggest disappointments in this game were all
found in the multi-player modes. For instance, there is no co-operative
mode. This would have been a perfect game to have a co-op mode.
Second, during deathmatch, once someone dies, they start above
and behind you. This just meant that he will blow you up, and
then you blow him up...BORING! There should have been some predefined
Hehe, I have to disagree with you there. I thought that the multiplayer
was well done for the most part. Although it would have been nice
for a co-op option, I can understand why they didn't put it in.
Who would have been Nathen Zachery? The designers over at Zipper
Interactive made ensure that there wouldn't have been any fights
over this one. I did find the fact that in death match, the spawning
over your enemy's head was kinda boring, but with enough pirates,
it was still cool.
lot of people love playing in co-op mode...i really hope
they add a patch..."
If they really wanted to do co-op, they would have made the
story line slightly different to include two pilots. Maybe one
male and one female team would have worked well. Alot of people-myself
included-love playing missions in co-op mode. I really hope they
add a patch or something and add co-op to the game.
Yeah well, I still thought that the multiplayer version was cool.
:p All in all, this game was just fantastic and didn't have any
major downsides what so ever. I have to give it the highest mark
that I have ever bestowed upon any game, 98%!!!!! This is definitely
one that should be looked at for best flight sim of the year,
maybe even be considered for best game of the year.
This game requires a good computer. Let's just say to those mid-lower
users out there that it's choppy on a 350Mhz with a Voodoo 3 3500
video card (we took the shots on that card though to give you
an idea of what to expect on that sort of system). To combat that
during the Manhattan level, buildings appear alittle to close.
I have to give it a 90%. It should have better multiplayer settings
and start positions, plus the building appear out of no where
(Some were quite large) will annoy people. Aside that, Manhattan
is not the only level, there are many well designed levels and
I totally recommend this game to everyone out there.