Today we are reviewing Earth 2150 by Topware Interactive. Definitely
a far leap and bound from Command and Conquer and Red Alert.
Uhh, red what? oh yeah! that OLD pixelated game you're talking
Oh yeah! The graphics are wicked!! Details that would make any
designer proud. Texturing is amazing...smooth where smooth, rocky
That's just to begin with. I mean graphics in this game play such
a small role. The game has so much depth to it, it's unbelievable.
The basic game is a generic RTS at its core, but the graphics,
the environmental elements and the subterranean warfare make it
more than just generic.
Well, if you want to look at it that bluntly, then yes. But every
RTS, Action, or any other category is the same as the basic level
of its genre. However, Earth 2150 has so much IN the game that
it surpasses every RTS ever made. If you're talking in "general"
terms, then this RTS is the BEST ever.
I think that this is a great game and that it definitely deserves
recognition for its greatness but i would not call it the "best
ever". For example, it is somewhat original in its storyline.
Based in the year 2150, the earth is one ball of waste and three
dynasties inhabit it: United Civilized States, Eurasian Dynasty,
and the Lunar Corporation. Funny enough, they are all trying to
get off the planet. But, these 3 groups all seem like they
stemmed from some 'cold war brainstorming session' that took place
in a coffee shop between a couple of the game developers. Not
Well, what would you say is the best then? Because I certainly
haven't seen anything this good before.
The best game to ever suit my taste and style of gameplay is Age
of Empires: Age of Kings. The struggle to get off of the earth
is fruitless when the AI is hiked up so high that you can barely
start the game before an infinite number of enemy tanks march
into your base and wipe you out.
Well, that's arguable, because I can't stand RTS games that are
easy to beat or that cheat (ie. Red Alert). I like the game hard,
and I want a smart AI that can find my faults, unlike Red Alert
or other RTSs that cheat by being able to build anywhere at high
speeds while you have to build your buildings adjacent to each
other. Earth 2150 eliminates those little quirks, which is why
it makes the game so great.
Well to each their own opinion...i think that the camera control
is really nice. I love being able to zoom in and out so that i
can view my base as a whole or as individual parts. The rotation
is pointless for me because in this particular game i feel i only
need to view it from one angle. But think that the option for
every one else is great. The three window maneuver is also a great
True. I think the 3 windows are a great option but again, it's
very hard to get used to it. Zooming wise, I think it's beautiful,
and personally I like to keep it in one view. But in terms of
rotation, there are certain times you just HAVE to rotate it in
order to see stuff like vehicles hiding behind buildings. Also,
I love the fact that you have the option to remove or add any
window (ie. construction window, etc.) from the screen.
Yes, the removable windows are cool but i prefer to keep them
on...i prefer everything at my fingertips (like my apartment:)).
I can do nothing but praise the elemental aspect of the game.
It is trippy to come back to my base after venturing into unknown
territory and find all my vehicles covered in snow or that their
lights have come on because the day has ended and night has begun.
The environmental fog (not fog of war) freaks me out because i
loose sight of my buildings and vehicles just when moving a small
distance away from my base. That's just trippy and scary at the
same time-kinda like bungee jumping.
hahahahhaha ok, if you want to put it that way. But yes, I agree
that the game is very detailed and environment specific. As you
said, you can turn the lights on or off or have them switch on
or off automatically when day changes to night. Also, I love the
fact that you can be stealthy by turning off your lights at night
to launch sneak attacks on the enemy.
Yes i agree...i have had that happen to me. The option to go underground
is certainly groundbreaking (no pun intended). It adds to the
personal stress and enjoyment of trying to maintain the organization
of two levels. It totally adds to the complexity of the game...reminds
me of Armada's wormholes except that wormholes weren't constructable
in the game-only in the Armada game editor.
Yes, it is a completely new thing for me to be able to manage
both levels of ground. And that's just the beginning. The option
to completely optimize your structures' and tanks' weaponry is
incredible as well. Another added realism is the resupplying of
troops' bullets as they run out which I think is a good idea.
Definitely adds a more strategic element to the game.
Once again, i have to say that i am not a fan of single player
missions. I think that the multiplayer is great. i prefer to play
with another computer opponent in a skirmish or another human
player. The single player missions are extensive and look like
they would be great. But being the skirmish freak that i am, i
must confess that i did not play much of the single player...so
maybe you should tell me how you found it.
I am generally the same way. However, with Earth 2150, it's different
for me. I actually enjoy playing single player. It's soooooo much
fun because as the levels progress you obtain new things to research
and build (as with most RTSs), and that's much more exciting than
finding everything out off the bat. That can sort of kill the
game. And the missions are very interesting as well because you
have in-game videos with updates of your new researches, and you
get to go through campaigns which have missions as well.
Sounds great...but i am all 'opinioned' out. Anything you feel
that you need to add?
Well, let me say this : This game is definitely the best RTS I
have played so far and definitely has a potential to be the BEST
RTS of the year. But with that in mind, there are a couple of
things that are "missing" so to speak. One is that you can't build
troops, (like riflemen, or spys, etc), only vehicles and robots.
This isn't necessarily bad, but it would be interesting to see
how it would work in this game. The other thing is the game is
really strict on hardware. I have an Athlon 750 with a RivaTNT
and 128 RAM and it still croaks on my machine once the action
get hot. Other than that, I think this game is just right. Plot
is definitely there, explosions are just too incredible, the ability
to add more than one weapon on each unit in beautiful. For example,
I can make a tank that has twin laser cannons and a rocket launcher
in the middle with an automatic shield generator. The music is
PERFECT for the game regardless of the fact that it's only about
3 tracks, and the graphics really kicks ass!
Well... i think that it is great with its details and graphics
and researches etc. You practically said it all. But to me, this
game is what Tiberian Sun should be have been. However, in the
realm of 3D RTSs, this game doesn't grab me as much as some other
3D RTS titles have. The very fact that it reminds me of a 2D RTS
says it all. But, as for final words: if the AI was not so damn
good and i could get rid of the damn fog of war, i would be much
happier. Still a good game though-that i can't deny.