Today Tristan and I are reviewing Escape From Monkey Island by
Lucas Arts-the same ones who brought us earlier adventures in
the Monkey Island series and of course Grim Fandango. First I
want to say a "thank you" to Kris and Tristan for making me aware
of this game. I have not had so much fun and laughed as hard in
a long time.
No prob ;)-Grim Fandango is one adventure game that should have
garnered more recognition than it did. But, since those days are
long gone and another game by the same maker finds itself in the
same position of quality-i feel have to make sure this time that
it at least gets a deserving critique from this individual.
And the critique to be delivered is a VERY positive one.
you don't have the patience to be subjected to endless corny
jokes and crazy ass puzzles...EFMI might not be the game
for you. "
"This one's for you Grim!!" Yes, this is positive. I have to start
by commending the makers for their VERY witty comments. If I thought
that Zeus was amazingly funny, then Monkey Isle is a gift from
Zeus himself! The humor is astounding! I enjoy a game that stimulates
more than my motor skills and reaction time. Just today I was
sitting in the coffee shop swapping Monkey Isle wit with Tristan
laughing over the hilarity of Guybrush Threepwood and his band
of kooky krazy pirates!
Yeah, the humor is corny as hell-but it's just adorable humor.
For those who aren't familiar with Lucasarts' recent adventure
games , you should know though that if you don't have the patience
to be subjected to endless corny jokes and crazy-ass puzzles that
seem ridiculous-Monkey Island might not be the game for you.
But, but...not only do they say funny things but all the characters
are funny looking. A weirder bunch you have not seen. But
they are designed well from any perspective that you look at them.
And the buildings are...I want to say "drawn well" because they
and the characters remind me of Saturday morning cartoons that
I used to watch as a kid. I feel like I have that Saturday morning
'fever' all over again.
I think what you're trying to say is that the graphics in general
are as eye catching as can be. The backgrounds and other characters
look to be straight out of a cartoon, but are perfect in their
goofy imperfection. Beautiful. The music is fitting and the sound
effects are always on cue and well chosen as well. But as usual-let's
fill in a bit on the story of Escape From Monkey Island..
You are Guybrush Threepwood-master, pirate/goof. Tied to your
ship's mast (?) and your new wife, the Governor of Melee Island,
is defending the ship from pirates. You have just been attacked
on your way home from your honeymoon. But the meat of the story
is that you get home to find that the Governor's mansion is being
demolished because your wife has been presumed dead. So now you
have to stop the demolition and Guybrush has many a tasks to take
on as a result.
Those who have played prior games in the Monkey Isle series will
probably be familiar with those details. But all you need to know
is that the story is sound, the voice acting superb, music well
done, graphics pristine and the puzzles are...well....annoying
as hell. But, that's something you get used to. The navigation
of Threepwood throughout the game can also get a little tiresome.
You have hit it on the nose. Sometimes I wished that Threepwood
could get somewhere faster, so I make him run-then he goes too
far-so I have to put him into reverse...ugh...by the time I am
done I should have just made him walk to his destination. Another
thing that sucks, is that when you are stuck in a puzzle...you
are stuck. You have to rummage through everything
that you have ever picked up to see what odd-ball usage you can
get of it.
Yeah the only flaws in this wicked game (and i mean only) lie
in the control of Threepwood and the annoying puzzles. You always
end up hating it when it took you a year to adjust your character
to face the puzzle you wanted to grapple with only to realize
that it'll take 10 years off your life to figure out how to solve
the puzzle itself. Personally, the game loses a bit for control
imperfections right there and with the puzzles...well...can't
take off TOO much. But...either way, this game represents the
adventure genre better than any game that comes to mind right
now. It's that good despite the frustrations. We'd tell you more,
but...with adventure games such as these it's the details that
really count when you get into playing it.
ups...sometimes are not nearly as fun as a game like this..."
This is such a fun game. You go out and pick up these war games,
and "shoot'em ups" and rip this person or that person apart and
'YAY, I can snipe off a terrorist from across the room'. But sometimes,
they are not nearly as much fun as a game like this. "Fun" for
a lot of people loses its meaning as they grow older...this is
like opening gifts on Christmas morning. Thanks Santa!!`
Playing this game is just plain fun and there's not much more
that can be said. There are games that are just so good that you
can blab on and on about it. And then there are some that you
can merely just nod your ahead and say 'gotta play it..simple
as that'. EFMI falls into the latter category. We can't really
tell ya much about the game that you probably don't already know
or should simply play the game to find out.