Years have passed and without a doubt, it always seems that some
of the most coveted licenses are the ones that the PC game industry
continues to batter senselessly. Star Wars has seen its share
of abuse, but Star Trek has unfortunately seen much more and those
who have played some Star Trek titles over the years should probably
have a facility donated to the recovery of their sanity...
have been many saying it is the best PC Star Trek game to
date...and to be blunt-i agree."
Wow, ladies and gentlemen, give it up for Tris for those kind
and gentle words. Me being a fan of any type of game that deals
with space fantasy, I really hadn't paid much attention to the
PC Star Trek saga over the years. I know tons of people that know
a little more about it, *cough*TRIS*cough*, but i never really
found it to be as exciting say Star Wars for example...
Well enough hooliganisms...the Star Trek franchise has essentially
seen only one decent game lately...if at all-Star Trek: Armada.
A solid, if not toned down RTS with sweet graphics and sound.
It wasn't perfect in a lot of ways, but the game was pleasing
all the same. However, with Elite Force hitting the FPS market,
and using the Q3 engine, hmm...interesting stuff. There have been
many saying it is the best PC Star Trek game to date. And to be
I must admit that the only Star Trek game that i played and really
enjoyed was Star Trek: Armada because i'm such a die hard fan
of RTS games and i usually give any RTS games a shot; it just
so happened that it was actually GOOD. And now, the Star Trek
franchise jumps into my favorite category, FPS! Ok, well, to be
honest with you, i wasn't expecting much from this game. But when
i heard that its using the Quake 3 engine, i gave it a second
thought...to be even more honest, if any game came out with the
Quake 3 engine i'd naturally expect it to be good...
Well, let's start off with this then-I believe Voyager is the
weakest ST series ever and the fact that this game can grab my
attention the way it did is a credit to its creators. All voice-overs
are done by the original actors and the details of the ship interior
(screenshots below) are exceptionally well done. The over all
game simply feels like an episode. Speaking of which-how about
you give us the low down on the story behind the game?
is the weakest ST series ever and the fact that this game
can grab my attention the way it did is a credit to its
Well, like the demo that so many played out there, the game starts
off with a team FPS sequence on a Borg ship where your goal is
to rescue your teammates. Things go crazy and you realize that
the entire situation has been occurring in a holodeck program
and that you have been training as a member of the Elite Force
Hazard team in Voyager's holodeck...hence-the game's name. But,
i agree with you that the game feels a lot like an episode; every
once in awhile during cut-scenes i get the sense that there should
be a commercial in between or something.
hehe, true true. I won't go into much more detail than you did
other than the fact that the ship itself becomes trapped in some
space graveyard near the game's beginning, which is the focal
point for all the adventures that occur subsequently. :) but to
sum up the plot-it is better than what i remember from DS9 or
Voyager put together in general despite the occasional generic
Well, I'm a very newbie 'Trekkie', and I don't think i've seen
more than 5 episodes of Voyager, so as far as how good the storyline
is being incorporated into the game, I can't really give you an
answer if it's done well or not. I used to watch a lot of the
older episodes of ST: Next Generations.
Ahh yes...now that was great Star Trek. But OK! The game...as
expected Elite Force doesn't necessarily blaze new trails in the
FPS world or even the gaming world for that matter. What it DOES
do is 2-fold though and very simple. Firstly, it creates a multiplayer
game that is fundamentally, Quake 3 in the Star Trek universe.
(and fun like hell too as a result). Secondly, it assembles an
FPS single player adventure that isn't astounding, but is still
very professionally done.
I wasn't overly blown away when i started playing it, but i was
VERY surprised as to how closely it related to Quake 3. When they
said it uses the Quake 3 engine, THEY WEREN'T KIDDING. I jumped
right into the game and it felt like home. I almost felt like
i had played it before. From what I've played, i think its safe
to say that's Elite Force (multiplayer) is a mixture of two FPS
games. First, the most obvious, Quake 3, just cause it uses its
engine as well as other features such as console commands or game
options. And secondly, the weapons are a lot like the weapons
found in Unreal Tournament. Very detailed guns and alternative
fire ability, similar to UT. I think Activision has successfully
captured fans of both games (Q3 and UT) with Elite Force...
Totally. i loved the weapons-it's about time we saw some guns
with alternate fire modes in a Q3 environment. And the effects
are sharp as hell. The graphics in EF are what you would expect
for the Q3 engine-pretty, but with the occasional small lackings
as usual. As i have always said, the standard in texturing realism
was set BY Quake 3 and it seems both FAKK 2 and EF seem to fall
short in coming up with textures as convincing as that. But, the
texturing is still nice indeed-no need to nit-pick..the character
modeling of course still needs work (something FAKK 2 showed off
in its version of the Q3 engine), but otherwise the game is entirely
faithful to the recreating of Voyager and the various ST backdrops.
I just wish the 'movie' sequences were a little more complete
and not the jabberings of the stiff character models in an in-engine
I wish the cut-scenes were either in full motion video and/or
the actual actors and actresses themselves-now that would rock!
I was really blown away with the effects of the weapons, that
i must agree on. It was a tad bit dark at times, it was OK because
you got to see the effects even better; they became more vibrant...
of a sudden you got these Borgs after you and you get those
guns blazing-IT ROCKS!"
The music was more than fitting for the game as well and the control
was what was expected-blissfully accurate. This game was tweaked
and perfected in every way possible in terms of playability-which
is godsend now-a-days in this age of 'week-later-patches'. But
in terms of gameplay, it ranges anywhere from fast and furious
to quiet and covert.
The music rocked, but i was most impressed with the sounds of
weapon effects and the voice-overs, which were crystal clear with
superb accuracy by the way. I agree sometimes during the game
you'll spend lots of time walking around, looking for things,
and then all of a sudden you've got these Borgs after you and
you get those guns blazing, etc, IT ROCKS!
Damn straight. But enough about the single player for now-the
multiplayer is a section all on its own-even accessed via a separate
.exe file-and you can tweak it differently from your single player
experience because of this. (A helpful little detail) But when
we say the single player game can get fast and furious, the multiplayer
game can get so bloody vigorous that all one can see is phaser
flare effects crisscrossing from screen corner to screen corner.
Oh my God, i love EF multiplayer style! To put it simply, if you
enjoy Quake 3 and you like to play it in multiplayer mode, its
VERY hard to dislike EF. I think that when you play with multiple
opponents in EF, its a lot more exciting than Quake 3 when its
full of action and effects all over the place. Because the lighting
and weapon effects are far better achieved in EF, I find myself
more concentrated than i would be with Q3; its THAT amazing.
Without a doubt-your points are right on. The only thing i find
myself wishing is that the Q3 style texturing could have been
applied to the darker MP levels such as the Klingon variety in
order to make them FEEL more like Klingon maps. But, when i start
talking about texturing this much, it is evident that this game
doesn't do much wrong. Let us be honest-it doesn't do anything
world-shattering, but what it does do is very well done and just
pulling it off this well in the Star Trek theme deserves brownie
points-big time. The game is not one though that sweeps you off
your feet. The single player aspect-the real meat of the game-isn't
overwhelmingly strong plot-wise. That said, good plots are hard
to come by these days-especially in the Star Trek world, so not
too much can be complained about.
Yep I agree. I wasn't expecting an FPS that would surpass the
likes of Q3 or UT, but i definitely got a little taste of Star
Trek FPS style. It's amazing how one game's engine can affect
the outcome of another. To put it in semi-mathematical terms:
EF = Q3 + UT, now that CAN'T be bad right? Quake 3's superior
game engine plus Unreal Tournament's great graphics, effects and
weapon system gives the ultimate combination, and that combination
is none other than Star Trek: Elite Forces
Can't say much more-a little more ingenuity would have put this
game over the top, but i think we'll take this. :)