hearing about Giants, i had no clue what the game was about nor did
i even have a clue as to what genre it was. I had seen shots of a nicely
textured beast and a half-naked woman using magic and well...that's
about it. The only references to the game's genre we found around the
gaming community was the label of 'tri-class action'. And yet, when
i first played it, 'tri-class action' wasn't exactly the first description
that came to my mind...it sounded a little too complicated.
yes we used the 'get rid of the bikini' trick. So sue us.
description is that Giants, plainly put, is a 3rd person shooter with
threads of other gaming elements occasionally sewn into it. You play
as the witty space cadet-like Meccs (for the 1st 1/3 of the game), the
Reaper girl Delphi (the 2nd 1/3) and of course as the giant, Kabuto
(the final 1/3). Don't know if that math was complicated for you,
but i just had to take some Advil.
begins with the Meccs flying over an island, crashing on it and then
ending up helping its inhabitants and getting entangled in an ever growing
web of circumstances. Students of good ol' British humor (as you'll
surely recognize in the cutscenes), the Meccs wield jetpacks and an
assortment of garden variety weaponry and--in all honesty--provide the
most boring gameplay that this game could possibly offer. Pardon my
bluntness, but it's just running and shooting the same enemies over
and over again. And seeing that Giant's length is fairly massive (let's
not get gutter-minded now), it might seem a while before you will have
actually finished suffering through the Mecc stages. Keep in mind, this
game is difficult almost all the way through-you'll be restarting missions
more than a few times for sure.
the generic and frustrating Mecc levels are over with (and that can
take a while), the game finally opens up a little as you assume the
role of the Reaper, Delphi. She can swim, make use of several types
of bows, use magic AND has a flying technique much like the Mecc's jetpacks
that allow her to speedily soar over long distances in a blur. From
here on in the game is more enjoyable (although even more frustrating
and difficult at times) and you can enjoy using a more creative arsenal
to thwart your enemies-hell, you even engage in a jetski race! A cute
it should be noted though that there is nothing entirely revolutionary
about a good portion of the action in this game, it IS fun and it does
have it's ambitious components. In particular, stepping into the shoes
of Kabuto and being able to stomp around eating everything in sight
(and getting larger because of it) is indeed a new concept and was quite
cool. Hell, the entire story is kinda cute and is a comical epic in
its own right. Problem with this game is there is often just too much
of the same types of levels over and over again. The Mecc levels are
the most guilty of this.
many people despise games that are too short, but frankly i believe
that it is better to leave a gamer wanting more than it is to periodically
leave them sick and tired of the play-factor that the game provided.
Had the developers hacked off some of the seemingly useless filler levels
that appear to pop-up in this game, Giants would have been the better
for it. In other words, too much of a good thing is a bad thing and
the variation in characters is one of the only factors that keeps the
repetition from getting out of hand in Giants.
is hungry! And the more he eats, the bigger he gets-and the lower
your FPS gets too!
the eye , Giants is a stellar treat for SURE. These are some of the
best surreal outdoor graphics to have graced my eyes since i first saw
the trailer for Bungie's upcoming Halo. Of course by all account, Halo
looks much better, but with the bumpmapping in place and the resolution
set on high, Giants is one of the best looking games we've seen to date.
Unfortunately, there IS one problem. A lot of users will most likely
find that it runs like complete sh*t. Our test machines that were around
the 650 mhz mark with either Geforce 2 or Voodoo 5500 cards in them
croaked for a good part of the game and it took a test system with more
than 800/850 MHz to get anything near sufficient framerates. We even
tried shutting off ALL details and bringing the resolution down to 640
x 480 x 16 only to find that the FPS improvement on 650mhz machines
were still not anywhere near satisfactory a lot of the time. The choking
frame rates aren't noticeable for the entire game, but we're
hoping for some patch to improve performance. The graphics ARE good,
but don't seem good enough to warrant the frame rate penalty as bad
what we experienced on a large number of PCs.
we get is that that most of the fun for a new player of Giants will
probably be had at the beginning of each of the 3 story levels as one
plays around with the abilities of the newly acquired characters. But
after that 'newlywed phase' with the characters things might get, well...tiresome.
That kind of depends on how many of these types of games you play though.
two biggest negatives out of the way in laggy performance and repetitive
gameplay the rest is quite good. Graphics as mentioned before
are sweeter than candy (i've been playing too much SSX for the PS2),
the music and sound are well used and were crisp to the ear. The humor
in the story was hilarious at times along with the individual animations
of each of the characters and the voice acting ranged from suitable
to perfect. The level design is great. The game concept itself plays
out reasonably well in terms of game interactivity and characters and
many of the effects and texturing used for each were excellent. (note
the Giant's textures below in the screenshots and even the texturing
of the cliff side behind him). Multiplayer wasn't bad either and there
were options galore for choosing the type of game you wanted to setup.
As Kabuto, kicking Delphi like a football and watching her smack into
a cliffside a mile away and then picking up her lifeless body and tossing
her in your mouth was certainly fun needless to say.
to give this game an H2H Pick award for what this game set out to do,
but after experiencing the repetitive gameplay, lack of enemy variation
and the poor performance/FPS, it's hard to give it anything but just
a 'good' mark. And when all is said and done, it IS a good game...really.
And you should probably eventually get it to put on your shelf-but peck
away at it piece by piece when you do. Trying to take this game all
in one gulp will surely show you what we meant about repetitiveness.
Perhaps it's all about perspective in the end, but we look forward to
a patch that will at least increase the performance of this game somewhat
on certain systems...until then...the game's repetitiveness alone is
what makes the greatest impact on the mark given.
is just too dry at times-this is essentially most true for the
are so very sweet, and the cutscene humor is hilarious. Game has
a cartoon epic feel.
engine is just way too demanding-even somewhat so on a good number
of high end machines.