Today we are reunited with our friend, the Silver Surfer from
videocardz.com. Last time,
we had the misfortune of reviewing Dogs of War, and when i had
heard that Surfer had played Gunman Chronicles, i decided to give
it a go myself. What would you say is the final assessment of
Crap. It's just total and utter crap.
Err...well although you do have a flair for detail maybe i should
start this out. Gunman, as most people know, was created by Rewolf:
a group of designers and programmers across the world...some of
which who have yet to meet in person. The group set out to design
a total conversion of Half Life-something that is always appreciated
by Half Life fans. Except this time Half-Life's developer, Sierra,
got wind of the conversion and decided to take the project under
their wing. The result? Sierra is now selling this total conversion
on the shelves-a product that probably would have been freely
accessible for download for Half-Life enthusiasts....
Total conversion-yes. Total crap-yes. This game would have been
a wicked FREE (and i stress, FREE) conversion that one could have
downloaded, but instead it was marketed as something new and the
Half-life engine yet again is used to milk some more moolah out
of the gaming public that remember how great the original Half-life
was. They say you can never go back-and this game is proof. I
can't come up with much that this game did that earns it any acclaim
And i hate for us to be so negative about a game that it seemed
many found promise in, but you're right. Gunman is nothing more
than a simple conversion of a game. Nothing astounding and everything
is totally cheesy. All the same gimmicks come into play too. Fall-away
floors, crazy noises that can be heard from everywhere (and they
are in EXCESS too) and enemies that fly out at you from the dark
here and there.
I think there was one concept in the game that was new or unusual
and that was the ability to customize your weapon depending on
the situation. But...oooooh...wow, i can make my lame blue pulse
gun go from shooting one big blue pulse at a time to MANY
blue pulses at a time! Oh geez...please. The weapons are simplistic
in appearance and effect. The characters are all cut from the
same polygonal cloth. There must be like, 3-4 models MAX used
in the game.
True...and even the initial movie cutscene was essentially a modified
version of half-life's intro. BUT...but, the FMV for the game
was amazing...i have to admit. The game didn't do the FMV justice!!!
Weird eh? Or so i found.
The whole cowboy theme too is just absurd...the entire thing feels
like a Twilight zone episode that consists of Civil War soldiers
(gunmen), cowboy bandits (the bad guys) and a bunch of other throwaway
graphics that are used as the enemies.
Some cool 'big' creatures though, wouldn't you say?
yeah, i suppose...they added a BIT of interest.
Alright, let's just try and sum it up in a break down then.
Sure. The concept-weak. The graphics-terrible (the original Half-life
looked better than this). The music-when it plays, it's alright.
The sounds-overdone as hell and even worse in EAX. The playability-fast,
but not fun. I found myself whipping through this game rather
quickly- i simply wanted to get it over with after having actually
paid money for the damn thing. The game is that bad.
I can't really disagree with you on any of those points. Perhaps
i'll point out again that the FMV that comes with the game is
cool. And...umm...the FMV is cool. Oh yeah, and that FMV! Not
to mention...the dinosaur. He was interesting enough.
I don't think you'll squeeze anymore positives than that outta
Methinks you're right. Sorry Rewolf...as a freebie, this game
would have been appreciated for all the hard work. But as a retail
product, it just doesn't compare at all to the competition out
there right now. This is down there with Daikatana.