you sick of all the cliches in nearly every RPG on the market?
You know what they are - elves, knights, dragons and the like.
If you answered a wholehearted "yes", then you're not alone."
These are the opening words to the Arcanum preview in Incite's
last issue. Arcanum is a game set in the industrial age and the
designers, Troika Games claim to throw away all our conceptions
about RPG's thus far.
friend Dan over at Brokenpixel.com has written an editorial (http://www.brokenpixel.com/articles/rpgeditorial1.shtml)
exactly on this topic. He talks about the tiring concept of Magic
in RPGs, cliches and how war and ranks would complement the RPG
genre, while also stressing that although that all sounds like
an RTS, it goes much deeper than that.
suggest you read it, as his ideas can apply to practically any
kind of game with action in it and deals as a base for this article.
With a little dose of RPG, we can spice up games that you wouldn't
normally think of. Just imagine playing a Rainbow 6 type of game
where stats would be involved. Want to command your unit members
to do something? Hold on, check your stats. 'Hey, you're not commander,
so let one of your other teammates take command.' Somewhere during
the gameplay, you'll have high enough stats to command a unit
since everything you kill would give you experience. Or if Rainbow
6 style games aren't your style, how about a Tribes-like game?
This would give a whole new meaning to team based gameplay. Say
you kill a player/NPC. Gaining skills would equal more experience
and gaining experience would equal gaining ranks. Gain ranks and
you'll be able to boss your team members around-at least the ones
that are below your rank. Die and your rank would drop to the
next lowest level. This all makes for more frantic survival. And
where vehicles are in the games, successful driving would depend
on skills. Low skills equals bad driving-good skills, good driving
and more maneuverability. This would especially be important today
as more and more people are tiring of the straight Run & Gun FPS-and
I feel the end is near for this genre of game…especially in the
Online world of the Internet. And here's an idea. Has anybody
ever thought of a Star Wars squad combat game? RPG Elements, Stormtrooper
squads and you have a game that should be a hit.
other types of games using RPG Elements is a persistent online
worlds game called World War II Online. A first in the Combat
Flight sim genre to give players a dose of reality using stats
and ranks where they will eventually be able to control a whole
fleet. This concept proves to be very interesting and we'll have
to wait and see how it works out.
back to the 'Top Down' RPG at hand. Put in a war setting such
as World War II, add in a compelling storyline such as the Saving
Private Ryan scenario for example and the game would come to life.
Add some squad based combat to the mix and the game should definitely
be interesting and innovative.
you see, RPGs do not need to be driven by the cliché-laden medieval
themes that derive from generic fantasy. There is room for originality.
And if there's any doubt that we can and are striving away from
this now staling and overused theme, just relax. Look at Deus
Ex. It's original and there is still room for more originality.
Room for expansion. There's a ton of gamers waiting with open
arms for what seems to be something new in the arena of RPG's.
Next Week - Happy Gaming!