After Messiah, i didn't know what to expect with Sacrifice, but
before we start, i'd like to say i respect Shiny for their innovation
more so than any other developer.
can't think of many games that reproduce environments as
beautifully as this one."
Yeah, they have a wicked crew of designers and developers working
for them...or maybe they are all hooked on acid because i have
not seen anything look as mindbending as this game before. The
concept is wicked-so different from the 'same-old, same-old' that
we have been seeing lately.
Another great concept from Shiny and boy, what a gorgeous game.
I can't think of many games that reproduce environments as beautifully
as this one. BUT, give us a run down on the premise of Sacrifice.
Basically, you are a wizard who has to choose to ally with one
of the four gods/goddesses, Persephone, Charen (god of death)
Pyrus, (god of fire-and if i may, brimstone), and James, god of
the earth and its slew of addle-brained humans... As one of these
God's little superhero, you have to save the planet, defending
it from the others and gather and convert souls for your chosen
And souls that you capture mean more troops you can make to defend
your alter to your god. Lose your alter and you lose the game.
Sacrifice is essentially a gorgeous game, with an exceptional
soundtrack, a grand premise and a well-put together package. But
let's discuss how it all plays out....
Well, one notable point concerning how the game plays is that
if you die in battle, your "essence" (for lack of a better word)
lives on...the first thing that you have to do is bust your butt
back to your altar for two reasons 1) To get your body back upon
increasing your mana, 2) to defend your altar from desecration.
Once your altar is desecrated, not even the gods can help you
then...you are toast.
Yep. To perhaps clarify, when fighting it out in this RTS, if
you die ONCE and turn into your ethereal state (you never die
until your alter is destroyed completely-you simply become ghost
like until refilled with mana) chances are your ass is toast.
Especially against the computer. The AI is VERY advanced and quick
as hell. The AI will be out of the gate real fast when starting
a campaign, making this game's learning curve rather high.
Yes of course, the AI is always two steps ahead of you...so your
best bet is to position guards at your altar. The essential thing
for when you are out on the road is to create your own little
manahoars...which for some of us resemble life sized thermoses
of coffee. The manahoars are a direct link to your mana supplies.
They are cute things compared to the creatures that you can create
and they all have weird and funny voices...i had a hard time taking
hahaha...lovin' that description of the Manahoars-no need to go
into other possible jokes played on the name either. But yes...they
are essential to your survival in Sacrifice. They're cheap, but
don't think that not protecting them is a good idea. Sacrifice
overall, however, despite the AI challenge and the gorgeous graphics
and concept, the gameplay (AI difficulty aside) often appears
a little one-dimensional. Particularly considering that the concept
is NOT one dimensional at all.
you don't go about things in a certain way everytime, you
are not going to go very far"
hehehe...it always feels one-sided when you are getting your butt
But did you find the game one-dimensional? I mean... i felt there
was basically one thing to do: slaughter the other player and
his/her alter-no resources really need mining or anything else.
To me, the strategy used could be implemented very quickly using
a simple string of events with little necessity for variation.
Every game, you do the exact same things to prepare for the battle-it's
really not WHAT you do anymore, it's how fast you do it-or so
Yeah i agree with you...with other RTSes, there is more multitasking
involved. You have to research, build, upgrade, explore etc...the
typical RTS keeps you on your toes from start to finish... in
this game, you collect souls and convert souls, with the souls
you create a creature, then you take your bevy of beauties *sarcasm*
out onto the field. Other than your altar, there is no home base
or territory to protect...same idea as Ground Control which also
did not have a base or required any sort of researching or mining
yes, Sacrifice isn't FULLY squad based, like Ground Control, but
i see the similarities. Ground Control too wasn't as multifaceted
as other RTSs, but there seemed to be more strategy behind it
and less pattern. Sacrifice seems to be the opposite to me.
Well, it does feels like there is a pattern overtime you hook
up in battle with the enemy wizard. And if you don't go about
things in a certain way everytime, you are not going to go very
far. It feels like there is only one way to fight in battle against
your enemy and you have to do it each and everytime. Almost no
room for variances in combat.
yeah...exactly what i said. umm....i think, yeah. ok, well shenaniganisms
aside, what you think overall in ONE sentence?
original game that really does not feel like an RTS with great
graphics and messed up looking creatures and amazing skies that
i could stare at all day long....and you?
A breathtaking game to look at with amazing concept and soundtrack
and the drawbacks being the high learning curve and pattern based
strategy. I think this may be the first time any two reviewers
here have given the exact same mark, but I'd have to check on