DEAD DEAD DEAD! That's what a lot of people thought the 2D perspective
RTS was after the success of Homeworld and the general disappointment
surrounding Tiberian Sun. Since then, 3D RTSs seem to be the main
RTS style being pumped out-at least with any fanfare. Force Commander,
Armada, Earth 2150, Ground Control, Dark Reign 2-you name it.
But Submarine Titans might be that special something that revitalizes
the 2D perspective RTS even before Red Alert 2 makes it on to
Submarine Titans is something, but i wouldn't say it's special.
But it is definitely a boost to the 2D RTS scene. From Ellipse
Studios, Submarine Titans has Graphics, Story, GamePlay....all
well done in 2D perspective, but using 3D mapping and movement
in terms of terrain. Set in an apocalyptic time on earth where
the planet collides with an asteroid, extinguishing almost all
life on the surface of the planet. What remains of the human civilization
is now living underwater. About a hundred years go by and humans
have survived well enough to form into 2 factions-both of which
want to control the planet. A war erupts between the two and at
the same time an alien race appears who also wants to rule the
planet and its resources. Thus now we have 3 races to play with
Yes, you would have thought more developers would have learned
that a 3rd side to control in an RTS was becoming somewhat of
a necessity in modern day RTSs, but at least Submarine Titans
got it right. You play as either the White Sharks, the Black Octopi
or the Silicons. Unlike the technology based Sharks and Octopi,
the Silicons are more organic in their structure types and weaponry.
So if you find that the more technological sides are not to your
liking, you always have that 3rd option-and ALL sides are practically
yeeee haa!! Balanced is right - I've never seen a game so well
balanced before!!!! Nor have I seen a game with so many upgrades.
Holy #hit!! I think this might be one thing that kinda annoyed
me-ya i like to upgrade but man it takes a lot of time to get
bigger and badder weapons. But bigger and badder they are!! And
also different. At least in the options you can determine what
tech level you start a game off at. Also, the learning curve of
the game can be quite high. The human races, once learned, are
easy to control and build and conquer with. But to suddenly switch
to the Silicons, you really have to use your head and change your
strategy. The look of all the different races is noticeable too.
The humans again have familiar structures and units when compared
to each other but to the Silicons - the don't compare at all except
in some functions.
Yeah, the sides are very well balanced and the tech tree is amazingly
deep-you won't be bored of it anytime soon. And i must say, the
music works extraordinarily well in this game. The soundtrack
Definitely. And i like how it changes when you get into battles-kinda
like a movie when the plot changes. The unit speech was, well....talk
about robotic. But a fun thing you can do is change them yourself
with the configuration utility you're given, with Submarine Titans.
But although going through and changing everything to Homer Simpson
wavs would be cool - it would take a damn long time. Other options
within the game are pretty standard. AI Level, Graphics settings
Sounds....yadda yadda yadda....you get the idea. Graphics wise
you can set it from 800x600 to 1280 x 1024-obviously the higher
ones are more appealing and add more detail, but you can still
play the game quite well on the lower settings.
Absolutely. Not only does the game look great, but because it
isn't that demanding, many people won't have trouble maxing out
the game's graphics at 1280 x 1024. Using a Voodoo 5 powered system
on a P3 500, the game ran perfectly smoothly with detail and res
maxed out at 1280 x 1024 WITH 2 x FSAA turned on as well. Pretty
damn sweet-crisp and clean....the way the units and buildings
were meant to be seen. (our screenshots were taken at the lowest
res of 800 x 600 to show how decent graphics still look at that
If this is the next step for 2D RTSs, I'm definitely in a fit
to see what Westwood has done with RA2!! Also the cut shots at
the beginning of the game aren't of the greatest quality but decent
in their own right. Controls is where i think the game is a little
disappointing. Your units can maneuver on various depths (which
makes sense with an underwater terrain) but it's difficult to
manage when you have a lot of units and are in a battle. Obviously
the AI can manipulate this feature easier as you will see in the
game, but even with no 3D, Sub-Titans adds more then just one
view of the game. You can zoom in and out with ease, and even
turn the map around and look at the battle from a different angle.
I liked this feature and only found it a little awkward sometimes.
Yeah, it seems like Sub-Titans has given the 2D RTS sub-genre
a swift kick in the ass before Red Alert 2 could come and save
the day as many of us were expecting. And regardless of the 3d
terrain being somewhat of a problem to navigate on slight occasions,
sub-titans is certainly keeping the 2D generation going.
i still think RA2 will come in and kick Sub-Titans butt royally
- but its definitely a nice preview of things to come.
Well, we'll have to see. This game speaks for itself in terms
of quality and i think accomplishes everything it set out to do.
Problem is, it might not get the attention it deserves with the
more hyped games out right now and games like RA2 looming. But..hey.
How would you rate it?
True it does accomplish a lot, and probably wont get the attention
it should, but such is life in the world of gaming. I'd rate it
a healthy 82. Marking against some controls, robotic sounds, and
lack of story telling - at least at the beginning. But the tutorials
although somewhat slow and boring is well done, along with the
added utilities your given and the ability of using future add
ons. And you Sir Tristinian?
me? well...this game is solid. Solid to the core. But, i too thought
it lacked with some of the cinematics that would have made things
a little nicer and a slightly easier to manage unit system with
the depths etc. But, i'll have to go with 86. Damn good (not to
mention the top to bottom coverage of multiplayer options) and
it is lacking in very few areas. If you liked Red Alert and wanted
to capture some of that old magic with some much needed additions
and improvements, pick this one up.