has at least one game (or a few) that they are anxiously anticipating.
For me, they are Dungeon Siege and Red Faction. But for some reason,
when we finally take these home, we won't be as impressed as we
are now. I think we can attribute this to being spoiled. The Internet
has changed a lot, not just the technology, but the people too.
It has changed the way people work, the way people search out
information on just about anything. Now, before the Internet came
about, the only way people would be getting information about
new games would be from magazines. People would be getting a first
look and then not see anything unless another magazine from a
different publisher or the same magazine were to publish more
info. It was 'drool and wait' until the games were out.
Internet has made people more demanding. People run fan sites
for games now and want content. They want every single detail
about the game. They want screenshots. They want it all. Frankly,
I liked it better when it was 'drool and wait'. I want to be surprised
by what I'm playing. I don't want to know every single detail
applaud 3DRealms for going with the "When it's done!" approach.
They know it's hard for people to hardly have any info these days,
but they want people to be surprised like they were before the
Internet arrived. It surely must be hard to keep the lid on things
like the latest Duke Nukem Game. That's why they are even refusing
the spotlights. Because they know that if they would accept them,
information would be all over the Internet afterwards. Now I hate
that people are starting to compare Duke Nukem Forever to Daikatana,
solely because it's taking long. These people need to understand
the nature of making games and how not much info was revealed
earlier in the 90's. It's only taking as long as they need it
to take. The appreciated difference here is that 3DRealms has
only given a "When it's Done" date and not a specific one.
on the Internet, you get to see lots of screenshots of specific
games. You get to see so many things that you practically know
the game before you actually get to play it. No surprises. Now
another thing is, by looking at those screenshots, the game might
be looking impressive, but when you start to play it, it isn't
so impressive anymore. Am I alone here? The drool factor is lost.
this is despite all the advancement in technologies. Game developers
should be able to impact and impress the person, but they don't
do that as much anymore because of all the pictures and overly
detailed info-bits on the Internet. When was the last time you
opened up a game you got and started playing it after having not
seeing any screenshots at all?
second thing I want to talk about this week are the advancements
in gaming-particularly visuals. More effort seems to be taken
to build better looking scenery than actual character models.
Now I have a Geforce 256 DDR and one of the main things they promised
was that it would be able to render more polygons than other cards
without a performance hit. But I have yet to see a game out there
take advantage of higher polygon counts to make characters more
believable. The first game that I saw that was making effort at
making characters more believable was Rainbow 6. Faces were texture
mapped and were lifelike while moving around. Ever since then,
other companies have seemed to follow suit and make their characters
slightly more lifelike as well. But is that all? Why did they
stop there? I haven't seen any real kind of improvement over the
years except what we may be able to expect from the upcoming Ultima
Online 2. But we see improvements in the area scenery and environmental
graphics every year. I guess time will only tell until we see
both in one game.
until we get more improvements on realistic looking and moving
characters, beautiful environmental graphics (like the ones we
are constantly seeing developed), and certain elements of secrecy
and surprise (like it was before the Internet), it might begin
to get harder for a game to have a serious impact on a large number
of PC gamers. This is why a game like Deus Ex is so important.
It only had lots of hype at the start of the project and then
the hype died down and it was forgotten until only a few months
prior to its release. Then, that's when Ion Storm started divulging
gameplay info along with screenshots causing everyone to drool
and download a 139 meg demo, folks! And many of these are people
on dialup connections! Since when did a game like this ever make
an impact to have people want to download a demo this huge? It's
all because there wasn't much info about the game while it was
You're saying what? Why is this guy wasting his time even mentioning
Daikatana? Well, Daikatana was surrounded by an unsurmountable
amount of hype and a certain big ego. Screenshots were also given
in abundance and all of this combined killed the game even before
it reached store shelves. Where was the drool factor there? There
was none, except probably the drool coming from Mr. Romero himself
as he rubbed his hands in anticipation of the money that would
be coming in from unsuspecting suckers..
I want to be able to enjoy my drool factor while playing Dungeon
Siege when it gets released. Same goes with Red Faction. I'd rather
not know anything about these games and have a surprise waiting.
It's worth it. And so, I'll be avoiding the mass fansites like
the plague. (no offense intended to people with fansites) We just
need SOME surprise and we need some improvements on letting certain
graphic elements catch up to others.
Next Week - Happy Gaming!